![]() The first of the four modes, 'Battle Groove', is a simple take-it-in turns score-based competition to a tune of your choice 'Battle Sync' is a tug of war-style two-player dance competition, while Team Sync has you working together to complete otherwise impossibly difficult routines that would require four arms to manage! Whatever mode you choose each contestant has to pose for the inevitable photo to kick off proceedings. In terms of multiplayer options, the Group Groove offers up plenty. ![]() The fact that you don't need the PS2 controller shouldn't be overlooked, and pretty much guarantees its success with a much overlooked selection of would-be gamers. ![]() It might be ultimately limited, and only really a worthwhile purchase as a multiplayer game, but you can't beat the fact that it's you and your mates up on that screen making an arse of yourselves. Likewise, the game requests that the user poses at various times, and the results are as 'hilarious' as you might expect. Oh 'hilarious'īut the really fun element of the package kicks in when the game suddenly records a small segment of footage - not to mention audio - of your performance, which inevitably causes much guffawing after the event. This adds a much more choreographic feel to the proceedings, and once they start arcing halfway around the screen you'll start to feel more like you're actually dancing rather than just playing an interactive 'Simon Says'. The game is still mainly just a case of attempting to score points by pointing to the right blob at the right time, but adds an excellent arm sweep move which tasks you with moving your hands in time with an arrowed icon. For a start, all 25 songs can be selected from the off, with no need to tediously unlock everything, and at five degrees of difficulty. Despite the odd glaring crime against humanity, it's a pretty inspired selection and genuinely has something for everyone.Īlthough the main crux of the game is exactly the same as Boogie Down, there are a few neat new additions to justify it as a standalone product. Credit is due to Sony in this department with some club classics from the last four decades including such classics as Dance To The Music from Sly and the Family Stone, Let's Groove from Earth Wind and Fire, and Jungle Boogie from Kool and the Gang, as well as some modern travesties such as Hooray Hooray (It's A Cheeky Holiday) from the bloody Cheeky Girls, and Keep On Moving from Five. Simple.Īnd also in keeping with Konami's evergreen series, it comes complete with numerous popular licensed tunes to strut your stuff to - in this case 25. Like Dancing Stage, the more you can keep in time, the higher your score. Instead of matching your dance steps to the symbols on a mat, Eye Toy: Groove requires the use of your arms, essentially tasking you with pointing to the correct area of the screen in time with a blob's arrival at the appropriate marker. On the surface it's virtually identical to the Play mini-game, which is to say it takes the relentlessly popular Dancing Stage concept and applies it to the screen. Small wonder, then, that Sony wants to cash in on that novelty value quickly, and the result is EyeToy: Groove, a game knocked up in an incredible four months, which takes the popular 'Boogie Down' element of Play and expands it into a whole game. It's one of those games you can put on for a quick half an hour session and guarantee to have a laugh at, but outside of the multiplayer zanity it quickly becomes a quirky novelty title that makes your arms ache. Personally, we literally tired of the 'wave your arms in the air' gameplay, returning occasionally in appropriate party situations to amuse those who hadn't seen it before, and to laugh at their hapless Kung Foo and Wishi-Washi efforts. The chance to leap about in front of your own TV and see the results of your apery was a masterstroke by Sony, for the fact that it dragged in thousands of previously unwilling 'casual' gamers into joining in this evil pursuit we call videogames. There's a curious primal comfort to be gained from making a fool of yourself in front of other people, so it hardly came as a great surprise when the EyeToy became this year's innovative success story, selling hundreds of thousands of units all summer long when most other publishers had shut up shop.
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